
The animation Ki is directly inspired by the phenomenon of komorebi (木漏れ日),the Japanese’s term to describe the ‘bleeding lights of tree’. The visage of tree shadows requires the presence of a peaceful mind. As the hustling city roars, we are no longer trained to appreciate silent things that are neither spectacular or ‘useful’. We are keen to chase things that appeal to a superficial and rotten taste. Ki escapes such a narrative by showing that there is hidden beauty in places where we are not looking, or our cultures have not taught us to look. To see komorebi, requires the sight of an innocent eye. The resting child silhouette amongst the shadows reminisces a peaceful and transient time found away from cities. As a computational artist, I am strongly inspired by the notion of intersecting and chaotic mechanical systems. This is reflected in Ki through the style of contrast and sound design. Essentially, it attempts to iron out and tame multiple loud and vibrant systems into something of a peaceful nature.
Presented here are the initial sketches that serve to inform the design of the 3D scene. These sketches follow a free form and flowing style, according to the innocent eye.






